Advanced Digital Gaming Market-Global Opportunity Analysis and Industry Forecast, 2017-2023
Advanced Digital Gaming Market by Gaming Audience (Social Gamers, Serious Gamers, and Core Gamers), Gaming Platform (Flash, iOS, Android, and Social Network), Gaming Subscription Model (Premium, Paymium, and Freemium), and Device (Tablet, Computer, Laptop, Mobile, and Console Unit) - Global Opportunity Analysis and Industry Forecast, 2017-2023
- Report Number: 2018
- Publish Date: 20-May-2018
Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others. Digital gaming enables users to experience immersive and digital form of games based out of real life and imaginary situations. These games are either played online or stand-alone. Key industry players focus on development of advanced products to facilitate the trend of online gaming.
Rise in need for advanced electronic devices, high adoption rate of smartphones and tablets, rise in internet penetration among developing and developed economies, technological advancements related to new product development, and availability of low-cost products drive the global advanced digital gaming market. However, presence of high level of piracy situations is expected to impede the market growth. Increased adoption among developing economies offers a major opportunity for market expansion.
The global advanced digital gaming market is segmented on the basis of gaming audience, gaming platform, gaming subscription model, device, and region. Based on gaming audience, it is divided into social gamers, serious gamers, and core gamers. Based on gaming platform, it is classified into flash, iOS, android, and social network. Based on gaming subscription model, it is categorized into premium, paymium, and freemium. The device segment includes tablet, computer, laptop, mobile, and console unit. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global advanced digital gaming market is dominated by key players such as Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Tapinator, Inc., Kabam, Zynga Inc., Electronic Arts Inc. (EA), King Digital Entertainment Plc, Sega Games Co. Ltd., NVidia Corporation, and others.
- The study provides an in-depth analysis of the global advanced digital gaming market with current & future trends to elucidate the imminent investment pockets.
- Information about the key drivers, restrains, and opportunities is provided.
- Porters Five Forces analysis illustrates the potency of buyers & suppliers operating in the industry.
- The quantitative analysis of the global market from 2017 to 2023 is provided to determine the market potential.
Advanced Digital Gaming Market Key Segments:
By Gaming Audience
- Social Gamers
- Serious Gamers
- Core Gamers
By Gaming Platform
- Social Network
By Gaming Subscription Model
- Console Unit
- North America
- Rest of Europe
- Rest of Asia-Pacific
- Latin America
- Middle East
Key Market Players Profiled In The Report
- Sony Corporation
- Microsoft Corporation
- Nintendo Co., Ltd.
- Tapinator, Inc.
- Zynga Inc.
- Electronic Arts Inc. (EA)
- King Digital Entertainment Plc
- Sega Games Co. Ltd.
- NVidia Corpor
Table Of Content
Chapter: 1 INTRODUCTION
1.1. REPORT DESCRIPTION
1.4.1. Secondary research
Chapter: 2 EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
Chapter: 3 MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2.1. Top investment pockets
3.3. MARKET SHARE ANALYSIS, 2016
3.4.1. MARKET DYNAMICS
Chapter: 4 ADVANCED DIGITAL GAMING MARKET, BY GAMING AUDIENCE
4.1.1. Market size and forecast
4.2. SOCIAL GAMERS
4.2.1. Key market trends
4.3. SERIOUS GAMERS
4.3.1. Key market trends
4.4. CORE GAMERS
4.4.1. Key market trends
Chapter: 5 ADVANCED DIGITAL GAMING MARKET, BY GAMING PLATFORM
5.1.1. Market size and forecast
5.2.1. Key market trends
5.3.1. Key market trends
5.4.1. Key market trends
5.5. SOCIAL NETWORK
5.5.1. Key market trends
Chapter: 6 ADVANCED DIGITAL GAMING MARKET, BY GAMING SUBSCRIPTION MODEL
6.1.1. Market size and forecast
6.2.1. Key market trends
6.3.1. Key market trends
6.4.1. Key market trends
Chapter: 7 ADVANCED DIGITAL GAMING MARKET, BY DEVICES
7.1.1. Market size and forecast
7.2.1. Key market trends
7.3.1. Key market trends
7.4.1. Key market trends
7.5.1. Key market trends
7.6. CONSOLE UNIT
7.6.1. Key market trends
Chapter: 8 ADVANCED DIGITAL GAMING MARKET, BY GEOGRAPHY
8.2.1. Key market trends
188.8.131.52. U.S. market size and forecast
8.2.4. North America Advanced Digital Gaming market by Gaming Audience
8.3.1. Key market trends
184.108.40.206. Germany market size and forecast
8.3.4. Europe Advanced Digital Gaming market by Gaming Audience
8.4.1. Key market trends
220.127.116.11. Japan market size and forecast
8.4.4. Asia-Pacific Advanced Digital Gaming market by Gaming Audience
8.5.1. Key market trends
18.104.22.168. Brazil market size and forecast
8.5.4. LAMEA Advanced Digital Gaming market by Gaming Audience
Chapter: 9 COMPANY PROFILES
9.1. SONY CORPORATION
9.1.1. Operating business segments
9.2. MICROSOFT CORPORATION
9.2.1. Operating business segments
9.3. NINTENDO CO., LTD
9.3.1. Operating business segments
9.4. TAPINATOR, INC.
9.4.1. Operating business segments
9.5.1. Operating business segments
9.6. ZYNGA INC.
9.6.1. Operating business segments
9.7. ELECTRONIC ARTS INC. (EA)
9.7.1. Operating business segments
9.8. KING DIGITAL ENTERTAINMENT PLC
9.8.1. Operating business segments
9.9. SEGA GAMES CO. LTD.
9.9.1. Operating business segments
9.10. NVIDIA CORPORATION
9.10.1. Operating business segments
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