Online Smartphone and Tablet Games Market Research Report
Online Smartphone and Tablet Games Market by Game Type (Massively Multi-Layer Online Games, Casual, Social, and Others) and by Operating Systems (iOS, Android, and Windows) - Global Opportunity Analysis and Industry Forecast, 2017-2023
- Report Number: 3201
- Publish Date: 22-May-2018
Online smartphone and tablet games is a platform offered by the service providers that enables one or more players to participate in the game through smartphone or tablet. Online games are available through all kinds of operating systems. Further, increase in network connectivity and the new innovation such as virtual reality in the game or play industry drive the market.
The online smartphone and tablet games market are expected to register substantial growth in the near future, attributed to an increased free-to-play (F2P) business model, game as a service, cloud gaming, and rise in demand of e-sports, which is a multiplayer real-world physical sports event sponsored by the firm including Redbull and Coke. Other factors that drive the online smartphone and tablet game market are increase in internet penetration, rise in a number of smartphones and tablets, and availability of better gaming infrastructure. However, factors such as a high investment for game development, increase in cyber-crime, and the psychological impact on human behavior restrain the growth of the market.
The report segments the online smartphone and tablet game market on the basis of game type, operating systems, and geography. On the basis of game type, tit is classified into massively multi-player online (MMO) games, social, casual, and others. According to the operating systems, the market is categorized into the iOS, Android, and Windows. By geography, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
Comprehensive competitive analysis and profiles of major market players such as Activision Blizzard Inc., Gameloft SA, Glu Mobile, Inc., Kabam, Inc., Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Inc., Walt Disney, and Gamevil is also provided in this report.
- This report provides an extensive analysis of the current and emerging market trends and dynamics in the global online smartphone and tablet game market.
- In-depth analysis is conducted by constructing market estimations for the key market segments between 2016 and 2023.
- This study evaluating competitive landscape and value chain is taken into account to understand the competitive environment across the geographies.
- This report entails the detailed quantitative analysis of the current market and estimations through 2016-2023, which assists in identifying the prevailing market opportunities.
Online Smartphone And Tablet Games Market Key Segments:
By Game type
- Massively multi-layer online (MMO) games
By Operating Systems
- North America
- Rest of Asia-Pacific
- Latin America
- Middle East
Table Of Content
Chapter: 1 INTRODUCTION
1.1. REPORT DESCRIPTION
1.4.1. Secondary research
Chapter: 2 EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
Chapter: 3 MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2.1. Top investment pockets
3.3. MARKET SHARE ANALYSIS, 2016
3.4.1. MARKET DYNAMICS
Chapter: 4 GLOBAL ONLINE SMARTPHONE AND TABLET GAME MARKET, BY GAME TYPE
4.1.1. Market size and forecast
4.2. MASSILVELY MULTI-LAYER ONLINE (MMO) GAMES
4.2.1. Key market trends
4.3.1. Key market trends
4.4.1. Key market trends
4.5.1. Key market trends
Chapter: 5 GLOBAL ONLINE SMARTPHONE AND TABLET GAME MARKET, BY OPERATING SYSTEM
5.1.1. Market size and forecast
5.2.1. Market size and forecast
5.3.1. Market size and forecast
5.4.1. Market size and forecast
Chapter: 6 ONLINE SMARTPHONE AND TABLET GAME MARKET, BY GEOGRAPHY
6.2.1. Key market trends
22.214.171.124. U.S. market size and forecast
6.2.4. North America online smartphone and tablet game market by game type
6.3.1. Key market trends
126.96.36.199. UK market size and forecast
6.3.4. Europe online smartphone and tablet game market by game type
6.4.1. Key market trends
188.8.131.52. India market size and forecast
6.4.4. Asia-Pacific online smartphone and tablet game market by game type
6.5.1. Key market trends
184.108.40.206. Latin America market size and forecast
6.5.4. LAMEA online smartphone and tablet game market by game type
Chapter: 7 COMPANY PROFILES
7.1. ACTIVISION BLIZZARD, INC.
7.1.1. Operating business segments
7.2. GAMELOFT SA
7.2.1. Operating business segments
7.3. GLU MOBILE, INC.
7.3.1. Operating business segments
7.4. KABAM INC.
7.4.1. Operating business segments
7.5. ROVIO ENTERTAINMENT LTD
7.5.1. Operating business segments
7.6. SUPERCELL OY
7.6.1. Operating business segments
7.7. ZYNGA, INC.
7.7.1. Operating business segments
7.8. CYBERAGENT INC.
7.8.1. Operating business segments
7.9. WALT DISNEY
7.9.1. Operating business segments
7.10.1. Operating business segments